An Entertaining & Rewarding Game Hub

Designing a centralized game and rewards hub to improve discoverability, repeat visits, and order contribution inside an e-commerce super-app.

From a basic game listing to a branded Game Hub experience designed to improve discoverability, repeat visits, and reward-driven engagement.

Three smartphone screens showing a game app with colorful graphics and text, surrounded by floating gold coins with a purple background.

Problem & Vision

Context
As part of Hepsiburada’s super-app strategy, Oynadıkça Kazan became the game and gamification vertical of the ecosystem, allowing users to play games and win rewards such as digital points, instant discounts, and category coupons. The game experience had the potential to create engagement beyond transactional shopping by making users return more frequently and interact with the platform in a more playful way.

Vision
We designed Game Hub as a centralized, branded destination where users could discover available games, understand what they could win, track rewards, and return regularly. The goal was to transform scattered game touchpoints into a scalable engagement layer that could drive traffic, increase order contribution, and grow a loyal gamer audience inside the Hepsiburada ecosystem.

My Leadership & Role
As the design lead, I led the Game Hub experience from early problem definition to concept, validation, and iteration. I partnered with research, product, development, and branding teams to transform scattered game touchpoints into a centralized destination that supported Hepsiburada’s super-app strategy.

Strategy: Aligning the experience with business goals around traffic, orders, and loyal gamer growth.

Product Direction: Shaping hypotheses around discoverability, repeat visits, rewards, and habit formation.

Design Leadership: Guiding the hub structure, touchpoints, game cards, profile, rewards, and future iterations.

Validation: Working with research to turn user feedback into clearer, more engaging game experiences.

Team Structure
2 Product Designers, 1 User Researcher, 1 UX Writer

Date
Mar 2022 - Jun 2022

Opportunity / Problem Evidence

Why Game Access Needed to Change

CX feedback revealed that users had difficulty finding games again, missed notifications, and were confused by changing access points. The issue was not only visual design; the experience lacked a consistent destination that could support discovery, timing, and repeat engagement.

A digital infographic showing three smartphones with different screens. The first phone displays the Hepsiburada shopping app homepage with various categories. The second phone shows a notification from Hepsiburada saying "Click to start," timestamped 34 minutes ago. The third phone features the user's account menu in the app, with options like orders and favorites. Above the phones are notes about user experiences with notifications and account menu navigation. Below are three orange buttons labeled "Changing touchpoints," "Missed games," and "Weak habit formation," with descriptions of user behavior changes.

Approach

From Fragmented Access to a Centralized Hub

Benchmarking

A digital mind map or infographic with various interconnected sections labeled with marketing and application development topics, including 'AliExpress Gamification,' 'Applications,' 'Treasure Hunt,' 'Yeniii,' 'Kazandıklarımlar,' and 'Headspace,' along with various software interface screenshots and sticky note annotations.

We benchmarked similar game hub and discovery experiences to understand how they structured content hierarchy, vertical identity, personalization, rewards, and paths back to shopping.

What we learned

Strong experiences did not only list content; they created a clear destination with recognizable branding, prioritized content, and visible user value.

Decision

We positioned Game Hub as a branded discovery destination, not just a list of games.

Design implications

  • Create a clear hierarchy for different game types

  • Build a distinct visual world for the game vertical

  • Make rewards and benefits visible early

  • Connect game participation back to shopping outcomes

From MVP to Reliable Access

Mobile app screen with a new logo 'OYNADIKÇA KAZAN' in orange and purple, showing a list of lottery and chance games. The left side displays static graphics, including a 'KAZANDIRAN Çekiliş' banner, while the right side features a dynamic game card 'TIKLA KAZAN' with a changing background, and a 'Coming Soon' section below. The bottom navigation bar includes icons for 'Keşfet,' 'Kategoriler,' 'Sepetim,' 'Listelerim,' and 'Hepsiexpress.'

First Touch

Learning: A centralized page improved findability, but the early version still felt close to a regular e-commerce listing page.


Decision: Keep the hub structure, while evolving the experience with stronger branding, clearer game categories, and dynamic cards for periodic games.

We first created a lightweight Game Hub MVP to bring available games into one place and validate whether centralization could improve discoverability. As the experience grew, we expanded access through more reliable touchpoints to support repeat visits and habit formation

Screenshot of a mobile app interface showing an account page with the user's name, profile picture, and menu options on the left. The right side displays a homepage with shopping categories, promotional banners, and product suggestions. Annotations describe a new branding touchpoint on the account page and a clickable area on the homepage directing users to a game hub.

Adding Touchpoints

Learning: Users needed predictable ways to access games, especially when games were only live periodically.

Decision: Add persistent entry points from the homepage and super-app navigation to make Game Hub easier to return to.

Strategy

We first created a lightweight Game Hub MVP to bring available games into one place and validate whether centralization could improve discoverability. As the experience grew, we expanded access through more reliable touchpoints to support repeat visits and habit formation

Focus Areas

Discoverability

Profiles

Rewards

Reminders

Shopping redirection

We used the prioritization matrix to focus on high-value, feasible foundations before investing in heavier gamification mechanics.

A graph with 'User Value' on the vertical axis and 'Feasibility' on the horizontal axis. It has categories including 'Point System,' 'Performance Games,' and 'Leaderboards' in the lower-left, 'Avatars,' 'Badges,' and other items near the center, and a large green box with features like 'Discover Page,' 'Profile,' 'Awards,' 'Reminders,' 'Game Info Pages,' 'Missions,' and 'Themes' in the upper-right.
A graph with 'User Value' on the vertical axis and 'Feasibility' on the horizontal axis. It has categories including 'Point System,' 'Performance Games,' and 'Leaderboards' in the lower-left, 'Avatars,' 'Badges,' and other items near the center, and a large green box with features like 'Discover Page,' 'Profile,' 'Awards,' 'Reminders,' 'Game Info Pages,' 'Missions,' and 'Themes' in the upper-right.

Validation & Iteration

Usability testing helped us move from a simple game listing toward a more engaging game destination. Users needed a more playful interface, clearer game cards, visible progress and rewards, and better communication around coming-soon games.

1. Playful Interface

Screenshots of a mobile app interface in Turkish for a game-related platform with colorful banners, game icons, and buttons for playing and earning prizes.
Screenshots of a mobile app interface in Turkish for a game-related platform with colorful banners, game icons, and buttons for playing and earning prizes.

Insight: The first version felt too close to regular e-commerce.

Decision: Create a more branded, colorful, and entertainment-led Game Hub.

2. Game Card Clarity

Screenshots of a mobile app interface in Turkish with colorful graphics promoting games and promotions, featuring titles like "Kazandıran Çekiliş," "Bul Kazan," and "Kazandiran Çekiliş."
Screenshots of a mobile app interface in Turkish with colorful graphics promoting games and promotions, featuring titles like "Kazandıran Çekiliş," "Bul Kazan," and "Kazandiran Çekiliş."

Insight: Users needed to quickly understand what each game was about and what they could win.

Decision: Redesign cards with stronger visuals, teaser messages, reward cues, and timing states.

3. Progress & Rewards

Screenshots of a mobile app interface in purple shades, showing sections for achievements, profile, and game history, with icons, buttons, and text in Turkish.
Screenshots of a mobile app interface in purple shades, showing sections for achievements, profile, and game history, with icons, buttons, and text in Turkish.

4. Coming-Soon / Reminder States

Insight: Periodic games created confusion when availability was unclear.

Decision: Add countdowns and reminder states to help users return at the right moment.

We learned that “coming soon” information worked best when it was attached directly to game cards, supported by countdowns, and paired with a clear next action.

Insight: Users cared about tracking achievements, rewards, and performance.

Decision: Introduce profile, winnings, history, and reward surfaces to complete the play-win-return loop.

Final Solution — Building a Scalable Game Hub

The final Game Hub experience connected discoverability, entertainment, rewards, and shopping redirection into a scalable vertical inside the Hepsiburada app. Instead of treating games as temporary campaigns, we designed a destination users could revisit, understand, and benefit from over time.

1. Easy Access

We introduced more reliable access points from the homepage and super-app navigation, reducing dependency on temporary placements and notifications.

2. Branded Game World

We evolved the Game Hub from a simple listing page into a colorful, branded experience that made the game vertical feel distinct from regular shopping flows.

3. Game Card System

Game cards became the main storytelling unit, helping users quickly understand the game theme, reward, timing, and next action.

What changed

Game-specific visuals made each game easier to recognize.

Reward-led messaging clarified the value of participation.

Teaser lines created curiosity and explained the game concept.

CTA and timing states helped users know when and how to act.

4.Completing the Cycle — From Play to Shopping

To complete the play–win–shop cycle, we connected game history, rewards, and shopping redirection. Users could track what they earned, access rewards before they expired, and move directly to relevant shopping pages to use their benefits.

6.Game Hub V2.0 — Scaling the Experience

As the number of games increased, the original layout started to lose visibility above the fold. In V2.0, we explored a more scalable layout that surfaced more games earlier, highlighted live games, added social proof, and enabled direct ticket purchase from the hub without entering the game detail flow.

Screenshots of a mobile app interface in purple and pink tones, showing various games and features for earning rewards, including lottery, bingo, and promotional offers, with navigation bar icons at the bottom for games, profile, and more.

5. Directing Web Users — Turning Web Traffic into Mobile Engagement

Since not all games were available on web, we designed a landing page to introduce the Game Hub experience to web users and guide them toward the mobile app. The page explained what users could win, highlighted available games, and used QR codes to create a clear bridge from web discovery to mobile participation.

Impact — From Game Discovery to Business Growth

Game Hub became a measurable growth lever for both engagement and commerce. By centralizing access, improving game discovery, and connecting rewards back to shopping actions, the experience increased traffic, game views, order direction, and conversion across different game types.

1. Engagement Growth

+138%

Average monthly visitor increase - Last six months of 2022

+312%

Increase in Game Hub view numbers - Compared first six months to last six months

2. Commerce Contribution

30%

Of total orders from Game Hub - Last two months of 2022

+62%

Increase in orders directed from Game Hub - Compared first six months to last six months

3. Conversion Performance

23.5%

Average CR in commercial games

5.6%

Average CR in growth games