Gamifying E-shopping, Mission System

Problem & Vision

Hepsiburada saw an opportunity to expand gamification beyond Game Hub and turn it into a broader growth lever across the shopping experience. We designed the Mission System to help users complete tasks, track progress, and earn rewards — creating a more engaging shopping journey while supporting traffic, order growth, and Premium acquisition.

My Leadership & Role

As the design lead, I led concept development, ideation, design reviews, and usability validation, while contributing to stakeholder alignment and product strategy. The launch reached 502,620 targeted users, generated 125,877 mission starts, and drove 122,418 new orders.

Team Structure
2 Product Designers, 2 User Researchers, 1 UX Writer

Date
Jun 2022 - Sep 2023

Screenshot of a mobile app showing a mission-based game interface. The app has four screens displayed: the first is the mission touch-point screen with mission progress; the second is the mission landing page showing tasks and rewards; the third is the mission details page with task instructions; and the fourth is the prize claim screen with a coupon code.

My Approach

I approached the Mission System as a scalable engagement model, not just a gamified feature. My goal was to connect user motivation with Hepsiburada’s broader growth objectives through a system that could drive discovery, repeat actions, and reward-based participation across the app.

1. Framing the Opportunity

The opportunity emerged as Game Hub traffic and loyal user activity increased, signaling that gamification could create value beyond a single destination. Instead of treating missions as a one-off campaign mechanic, I framed the system as a broader product lever that could support traffic, order growth, and Premium acquisition across the shopping journey.

Keywords: Growth, loyalty, scalable system

3. Strategy Decisions

I focused on turning insights into a system that could support both user value and business goals. That meant narrowing the pilot audience, aligning mission types with company priorities, defining meaningful rewards such as Premium and coupons, and designing a reusable widget-based structure that could scale across touchpoints over time.

Keywords: Audience focus, reward logic, scalability

Design Iterations

How research insights translated into product decisions and UI changes.

Mobile app screens displaying a space-themed task or game interface with a cartoon astronaut, planets, and stars. The interface includes task progress, reward options, and mission lists.
Screenshots of a mobile app interface for space-themed missions and tasks, featuring astronaut illustrations and planets.

2. Research & Inputs

To shape the direction, we combined three inputs: gamification literature, competitor analysis, and user testing. This gave us a balanced view of what motivates users in theory, how similar systems structure rewards and progress in the market, and where real users experience friction, confusion, or low motivation in practice.

Keywords: Theory, market, user insight

4. Experience Principles

Competitive Patterns We Learned From

We reviewed adjacent e-commerce and delivery products to understand how they structured rewards, progress, effort, and clarity. This helped us identify what felt motivating, what felt restrictive, and what users might struggle to understand at a glance.

Screenshots of various mobile app interfaces in Turkish, including sections for rewards, earning points, transactions, and coupons.

What this meant for us

Rewards should feel meaningful

Participation should stay flexible

The experience was shaped around a few clear principles: make progress visible, reduce friction to participate, keep reward value explicit, and support voluntary participation. To make the system feel achievable, we allowed users to complete only part of the mission, used clear progress indicators, and designed multiple entry points to guide users into the flow naturally.

Keywords: Clarity, motivation, flexibility

The most effective systems balanced clear rewards, achievable effort, and simple mechanics, while weaker ones created friction through high effort, restrictive participation, or unclear progress.

Effort should stay reasonable

Progress and rules should be clear

Strategy Framework

To turn insight into action, I defined the Mission System as a structured engagement model that connects user motivation with business goals. The system was built around a focused audience, action-driven missions, visible progress, and rewards designed to encourage repeat participation across the shopping journey.

A flowchart diagram illustrating the process of achieving a goal through voluntary participation of targeted groups and missions. The diagram shows an initial large circle labeled 'Voluntary Participation of Targeted Groups' leading to a series of smaller circles labeled 'Mission', which are connected along a central axis labeled 'Progress'. The process culminates in a large circle on the right labeled 'Goal'.

The system was designed as a modular structure where users voluntarily engage with missions, track progress over time, and move towards a clear goal through repeatable actions.

What we defined

  • Target audience: younger, non-Premium, and game-engaged users

  • Mission types: actions linked to discovery, engagement, and order-driving behavior

  • Reward model: Premium benefits and coupons

  • System logic: visible progress, achievable participation, and scalable touchpoint

System Design Principles

Start with a focused audience

Use progress to drive participation

Two smartphones displaying a colorful gaming and shopping app interface in Turkish. The left screen shows a game menu with a space astronaut, coins, and various game icons, while the right screen shows a shopping cart with coupon options, pet food products, and a pink reward task section.
Mobile app interface featuring a space-themed illustration with an astronaut floating among planets and stars, and sections labeled 'Görev Listem,' 'Görev Geçmişim,' and 'Ödüllerim'.

Tie actions to business goals

Use rewards to create momentum

Structural Design

I structured the Mission System as a connected flow that guides users from discovery to task completion and reward claiming across multiple touchpoints.

Flowchart diagram illustrating a task management process with steps like Mission Hub, Mission Detail, Engage with Task, Tasks, and Task Completed, including an engagement loop for claiming rewards.

The system connects multiple entry points, a centralized hub, task-level actions, and reward claiming into a continuous engagement loop.

Screenshots of a mobile app in Turkish language showing tasks or missions, with a space-themed illustration of an astronaut floating in space on the left screen, and list of tasks with progress bars and buttons on the right screen.

Iteration 1 — Task Effort

Problem

Users preferred simple, low-effort tasks and dropped off when tasks required too much effort.

Change

We broke missions into smaller subtasks and allowed partial completion instead of requiring all steps.

Impact

Reduced perceived effort and increased task completion.

Iteration 2— Improving Clarity

Problem

Users struggled to understand how much progress they had made.

Change

We introduced clear progress indicators and real-time feedback after each step.

Impact

Improved clarity and increased motivation to continue.

Iteration 3— Increasing Motivation

Problem

Rewards were not visible or compelling enough to drive completion.

Change

We made rewards explicit across the flow, especially on mission detail and completion states.

Impact

Increased perceived value and repeat engagement.

Final Solution

A modular mission system designed to drive repeat engagement through clear goals, visible progress, and meaningful rewards.

Entry Points

A lightweight, plug-and-play widget enables users to discover missions across key touchpoints like Game Hub and Sana Özel.

Collection of four colorful digital badges with cartoon astronauts and space-themed graphics, each representing different missions and rewards in a game or app, with Turkish text describing tasks completed and awards received.

Mission Hub — System Overview

A centralized hub that brings missions, progress, and rewards together, enabling users to quickly understand what to do and what they will earn.

Mission Card Anatomy

Each mission is designed to clearly communicate what to do, what to earn, and how close the user is to completion.

A promotional offer for achievements in a game, with text in Turkish that reads "Efsane Genç Kazandıran Görevler" and details about completing 3 out of 8 tasks to earn a reward, with an icon indicating a premium coupon code, and a progress bar at the bottom.
Screenshot of a task progress update in Turkish, titled 'Efsane Genç Kazandıran Görevler,' indicating 3 out of 8 missions are complete, with a task timer showing the task has expired, and a progress bar showing 2 out of 5 steps completed.
Screenshot of a webpage showing a task completion message in Turkish, indicating a user earned a reward after finishing tasks, with green and white color scheme, a progress bar, and congratulatory text.

Clear goal

Users are informed when a mission expires, with clear feedback on partial progress.

Upon completion, users receive clear confirmation and reward feedback, reinforcing motivation.

This structure makes the system scannable: users can quickly understand the goal, effort required, and reward without needing to explore deeper.

Mission Detail — Core Experience

Users can clearly understand what to do, how far they’ve progressed, and what they will earn, all within a single, focused view

Visible progress

Actionable tasks

The system balances clarity and flexibility by allowing users to complete only part of the mission while still making meaningful progress.

This structure reduces cognitive load and helps users focus on completing tasks without confusion.

Mobile app screens showing a task or reward list with categories, progress bars, and buttons labeled 'Göreve git' and 'Detaylar'. The background is a gradient from pink to orange.

Reward & Feedback Loop

The system reinforces user motivation by providing immediate feedback during progress and a clear reward state upon completion.

Immediate feedback

Visible progress

Reward clarity

Progress Feedback

Reinforcing Progress at Every Step: Each completed step confirms progress and guides users toward the final reward.

Impact — From Discovery to Conversion

Screenshots of a mobile app in Turkish language with colorful space-themed graphics, displaying tasks, progress bars, and reward notifications.
Screenshots of a mobile app showing a space-themed task completion progress system, with colorful backgrounds, progress bars, and space-themed icons like rockets and planets.

Clear feedback turns mission completion into a repeatable cycle of progress, reward, and re-engagement.

*Duration 17 JAN - 28 FEB

We reached over 500K users, converting 25% into mission engagement and 10% into completion, validating missions as a scalable lever for both user activation and repeat engagement.

Funnel chart with statistics on user engagement, indicating 502,620 targeted users, 125,877 users started the mission, 12,663 users completed the missions. It shows a 25% mission start rate and 10% mission completion rate. On the right, it displays 122,418 orders influenced by missions and 31,918 merchant followers.

Strong drop-off between start and completion highlights the impact of task effort and reward clarity on user commitment.

Missions transformed passive users into active participants, driving measurable impact across conversion, engagement, and merchant value.